![]() Swimming controls differently than on the ground. The setting is a simple underground area filled with water. ![]() Jolly Roger Bay is the first water level. Overall, Whomp’s fortress has a great layout with 3 repetitive objectives for the stars. There are some good stars in this area like beating the big Whomp, getting to the top of the castle and the 8 red coins star which is quite a common objective for almost every level. ![]() That’s also a bit repetitive with the cannon objective stars because it takes up like three of the six stars because there is another one in which you have to get onto a floating island with a star. Another star requires Mario to get a star by going into a cannon and aiming at the spot to get a star. The star which requires Mario to go into a cannon and hit a corner of a wall is a bit boring and kinda doesn’t utilize Mario’s movement that much other than going back into the cannon to get the star that pops out. Unfortunately, there are quite a few stars in which the objectives are more linear. You can go to the top and the obstacles are a little bit more tricky so it should be better. Whomp’s Fortress is also a good level in terms of layout. Bomb Omb Battlefield is an awesome level. Now because Mario has good control, these objectives become more fun as you can try to complete it quickly or do a cool trick because these movement options are fun, even the wall jump. You can collect 8 red coins, beat King Bomb-Omb and you can go into a cannon to get on a floating island. An open ended area to do one of 6 objectives for a Star to unlock more levels. For example, Bomb Omb Battlefield is the first level the player goes to and it is a great first level. This may look unimpressive just by looking at the numbers However, these levels have plenty of objectives for the player to do. Onto the Levels, Mario 64 has 15 of them. Overall, Mario’s movement is Great overall Mario also has a basic attack by pressing B 3 times. The Dive is a fun movement option for a burst of speed in the air. Back flip is a cool looking option because Back flips are just cool. The animation kinda ruins the feel of that. During the start of that animation, you have to flick the stick away from the way to do a wall jump. Mario has to jump into a wall which does an animation where Mario bounces back to the ground. Wall jumping is probably the least good feeling movement option. The Long jump moves the farthest but gains little height, done by pressing Z and A during movement. Mario has many movement options for him to perform like the Triple jump done after doing 2 consecutive jumps moving forward which gives the most height. Onto the story, Princess Peach has been kidnapped, go stop Bowser. It is there to show off the capabilities of the Nintendo 64. What makes it special is that the start screen has a 3D Mario head you can mess around with. That didn’t work out due to cartridge storage. Luigi was supposed to be in the game for a multiplayer mode. So this game went through a lot of changes throughout its development to make it the way it is. They had to do trial and error testing because there was no example for a good 3D platformer at the time. This game was supposed to be the launch title for Nintendo’s first console to have 3D games so they had to figure out how to make this type of game fun. Let’s quickly tell the history of this game. PS1 Games before 1997 used the Directional Pad for 2D and 3D games. ![]() The PlayStation 1 controller didn’t have an analog stick until 1997. It was the game for the Nintendo 64 and showcased the controller which had an analog stick for movement in a 3D game for the controller which was a new thing at the time. ![]()
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